go, my army of hornet-lings!

talk about system design and only changes on observer: fewer game states, tactical state, counter/parry/dodge predictor, etc.

TLDR i've forked a repo that had working game state extractors, reduced the number of states, and introduced multi-task learning

but i am moving this to normal hollow knight because silksong does not have a boss rush mode or any way to fight bosses back to back.